11 Oct 2010

Behave 1.2 released

That’s right! I know it’s only been … uh … well less time than I usually take to get it together and push out a new version. But since I was a bit on a roll with the release of Behave 1.1 not too long ago, and given that a last minute bug has snuck into that release, I decided to push on.

So here we are – new version out in a jiffy. What’s new you say? This is what’s new:

  • Fixed release building.
  • Added the priority selector, introducing the API points:
    • int IAgent.SelectTopPriority (Tree sender, params int[] IDs);
    • enum BL[LibraryName].PriorityType { PriorityName, …, Unknown };
  • Added support for branch contexts, introducing the API points:
    • enum BL[LibraryName].ContextType { ContextName, …, Unknown };
    • int Tree.ActiveContext { get; }
  • Changed IAgent interface:
    • Tick (bool init, Tree sender) → Tick (Tree sender, bool init)
  • Added “Select asset” button to the standard inspector.
  • Interface polish.

I’ll make sure to update the documentation to reflect the new API changes and yes, more is coming on that front.

And yes I will be releasing a new demo project. I just wanted to make it something different, and nice for you guys, y’know? So hang in there.

New Gear
Unity, iOS, TeamCity, AppCenter
RAID0 NVMe on Ubuntu
A Change of Gears
Unity Protocol Buffers
Behave 2.7
Behave 2.6
Trusted Gear
Mad Mash Versioning
Behave 2.5
Behave 2.4
The Engine Wars: Numbers
GDC 14: The Quest For Fun
Moving in Unity
Behave 2.3
Unity and .net assemblies
Behave 2.2
Behave 2.1
Behave 2.0
Unity Hacks: Dual sticks
Unity Hacks: Cameras
Unity Hacks: Touch gestures
Unite 13 video "Unity Hacks" available
The implicit local network interface
Talks and progress
Five years of Unity expertise looking for contracts
Automagic Unity Android Java gadget OF DOOM!
Invading Planet from your couch
Mountain Lion and laggy bluetooth and duct-tape
Unite 12 video and new videos section available
Asia Bootcamp videos now available
Path is now MIT licensed
Behave 1.4 released
So I've been a bit busy lately
Behave 1.3 released
IGDA Unity SIG slides
Second Unity IGDA SIG this evening: Scene construction and AI
First IGDA Unity SIG this evening
Alternative licensing available
Pathfinding in two lines
Path 2 released
Assembling and assimilating
Path 2 intro screencast
Path 2 beta release for GGJ
AIgameDev master class video now online
Expanding beta
Behave AIgameDev master class public stream
Behave master class on open AIgameDev stream tomorrow
Interview with AIGameDev
New video: From tree to code
Issue tracking on github Behave release project
IT University Copenhagen Unity course completed
IT University Copenhagen Unity course files Thursday
CPH IT University Unity course files
Behave 1.2 released
Video: Behave - starting from scratch
Behave runtime documentation updated
Behave 1.1 released
FAFF cleanup: Sketch
Building a menu of delegates and enums
Pick me! Pick me!
Optimising coroutine yielding in C#
Downloading the hydra
New license of Path: GPL
GUI drag-drop
Logging an entire GameObject
I bet you can't type an A!
Where did that component go?
New and improved: Behave 1.0 released
Behave 0.3b and unity 2.5
Behave 0.3b hotfix
Path tutorial video available
Path 1.0 launched!
Continued community tutorials
Community tutorial
New tutorial
First tutorial available
Behave 0.3b
unite '08 open-mic session
Behave 0.2b
Behave 0.1b
Behave pre-release
Path beta 0.3b
Path beta 0.2b
Path beta 0.1b
Path pre-release