09 Oct 2011

So I've been a bit busy lately

Little under half a year later and I’m still here. Things have been rather hectic since my last update. In Copenhagen we conquered more office space and my team moved in there. I made some demos (Third Person MMO Controller and Astro Dude), went to a conference, worked on a Unity release and pitched in to realize another killer conference.

By the way at that last conference I did a talk titled “AI in Unity” – the goal of which was to try and demystify the concept of AI a bit. I’ll make some noise when we have the recording of it available.

Oh and I fixed the comments on the blog, so I’ve just cleared out 300-something spam posts. Anyone got advice on how to avoid this on a WordPress blog? (Read: I’m too lazy to change blogging system if anyone suggests that). Oh and therefore I enabled the “must approve comments” thingy. Not sure if that is going to help anything, but at least it will reduce the noise on your end.

So what is next then? Well I’ve got a few things I’d like to release in a Behave point upgrade and then the plan is to move on to 2.0 which will hold some backwards-compatibility breaking changes.

At Unity there’s a bit more 3.5 stuff to do and some even awesomererer demos on the way. The extra awesomeness has been underway for quite a while, so I’m very excited to get this out soon.

I very recently started playing around with some RPG mechanics in my spare time (had a day off after Unite and couldn’t sit still). It’s so spare time that the plan is to have no additional plans. Let’s see where that goes.

Ah and I’ll work with some groovy dudes on getting a 3D themed workshop event up and going early next year. I don’t think it has been announced yet, but it will be awesome – and full of Unity of-course. That should hit right before the other groovy thing I’m working on again this year with more awesome dudes and dudettes. Fun times!

What else? Oh yea. With my low bandwidth for updates, I’ve increasingly turned to twitter and the gist feature of github. Hopefully I will have the time to do some good reads in the Tips and Tricks section soon, but the gist setup is just so very quick.

I probably forgot a ton of stuff, but hopefully this was a good reboot of this blog thing. Let’s see what happens. Maybe I could start blogging about that RPG thing if it accidentally turns interesting. We’ll see.

Have fun!

New Gear
Unity, iOS, TeamCity, AppCenter
RAID0 NVMe on Ubuntu
A Change of Gears
CoreObject
Unity Protocol Buffers
Behave 2.7
Learn
Behave 2.6
Trusted Gear
Mad Mash Versioning
Behave 2.5
Behave 2.4
Co-very-routine
Construct
The Engine Wars: Numbers
GDC 14: The Quest For Fun
Moving in Unity
Behave 2.3
Unity and .net assemblies
Behave 2.2
ReView
Behave 2.1
Behave 2.0
Unity Hacks: Dual sticks
Unity Hacks: Cameras
Unity Hacks: Touch gestures
OnRenderTextureGUI
Unite 13 video "Unity Hacks" available
The implicit local network interface
Talks and progress
Five years of Unity expertise looking for contracts
Automagic Unity Android Java gadget OF DOOM!
Invading Planet from your couch
Mountain Lion and laggy bluetooth and duct-tape
Unite 12 video and new videos section available
Asia Bootcamp videos now available
Path is now MIT licensed
Behave 1.4 released
So I've been a bit busy lately
Behave 1.3 released
IGDA Unity SIG slides
Second Unity IGDA SIG this evening: Scene construction and AI
First IGDA Unity SIG this evening
Alternative licensing available
Pathfinding in two lines
Path 2 released
Assembling and assimilating
Path 2 intro screencast
Path 2 beta release for GGJ
AIgameDev master class video now online
Expanding beta
Behave AIgameDev master class public stream
Behave master class on open AIgameDev stream tomorrow
Interview with AIGameDev
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IT University Copenhagen Unity course completed
IT University Copenhagen Unity course files Thursday
CPH IT University Unity course files
Behave 1.2 released
Video: Behave - starting from scratch
Behave runtime documentation updated
Behave 1.1 released
FAFF cleanup: Sketch
Building a menu of delegates and enums
Pick me! Pick me!
Optimising coroutine yielding in C#
Downloading the hydra
New license of Path: GPL
CopyInspector
Magnetic
GUI drag-drop
Logging an entire GameObject
I bet you can't type an A!
Where did that component go?
UnitySteer
New and improved: Behave 1.0 released
Behave 0.3b and unity 2.5
Behave 0.3b hotfix
Path tutorial video available
Path 1.0 launched!
Continued community tutorials
Community tutorial
New tutorial
First tutorial available
Behave 0.3b
unite '08 open-mic session
Behave 0.2b
Behave 0.1b
Behave pre-release
Path beta 0.3b
Path beta 0.2b
Path beta 0.1b
Path pre-release